Gone Home isn’t an adventure game in the traditional sense. Kaitlin is mostly an avatar for the player – it’s Sam’s story that drives the narrative. A note taped to the front door asks ‘Please, please don’t go digging around trying to find me.’ The attic is locked. Throughout the game, her private thoughts are spoken out loud and it quickly becomes apparent that she has gone missing. In particular, Kaitlin’s sister Sam needs to be found. Kaitlin Greenbriar is back – but where is everyone else?Īs Kaitlin, players must venture into a large, painstakingly detailed 3D house – turning on as many lights as humanly possible along the way – and investigate where her family has gone. It’s not long after midnight and a storm is raging outside, rain cascading down each and every windowpane. A young woman returns to her new home after a year traveling abroad only to be greeted by a series of dark empty rooms, her family nowhere to be found. The year is 1995 – June 1995, to be precise. As Kaitlin Greenbriar, players will travel back in time to 1995 to explore their family home in an indie adventure game that is nostalgic, bittersweet and heartfelt. Its co-founders are Steve Gaynor, Johnnemann Nordhagen and Karla Zimonja – previously, members of the studio have worked in various capacities on games such as BioShock 2, XCOM and BioShock Infinite. Gone Home is a story exploration video game created by independent studio The Fullbright Company, which was founded in Portland, Oregon in March 2012.
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